But this one is a shooter, and a violent one at that. Right now I'm working on a new game, a prequel to the Culpa Innata. I'm not sure what to do with this version 2 just yet. I have even worked on the manuscript, and included plenty of edited out stuff and came up with an updated version (call it version 2 if you wish). I felt this all along, but there was a lot of pressure to release at the time. I suspended my writing of Culpa Innata sequel (it's about 70% complete) because I felt that something was missing from the first book, and that I couldn't reflect all that I wanted to convey. I didn't have time to update the website for a while, so I'm quite isolated from reader/player feedback. But your mail must have been at the right place at the right time.Īlso this is a moment that I need some feedback. I don't get to reply to mail from fans very often, as the mails from the info link on my old company's website rarely gets to me (nor I have the time). Barmanbek? The submission form on the Culpa Innata website doesn't appear to work. Regarding this thread, is there any way of contacting B. audiences and/or reviewers.Īll of the above is somewhat off-topic though. But play that game in German and it SHINES.īecause of this language issue I believe many adventure games are underrated by American and U.K. Even something like Gray Matter, written and designed by an American woman, has a dissappointing English script with poorly cast and poorly performed voice acting. nationalistic pride isn't an issue here) tend to be much better written, and are cast with much better voice actors.ĭuring the last ten years I've played maybe one adventure game with a decent English localisation, and that was Perry Rhodan (ironically a game made in Germany). fans, who tend to speak only one language, is that the market is definitely centered on continental Europe, as are the developers who are supplying that market.Įnglish localisations often appear to be an afterthought the German language versions (which is what I play - and I'm not German, i.e. Heck, I'd go so far as to say that the genre is healthier today than it was during the Sierra On-line/LucasArts heyday back in the late-80s to early-90s period. The thing is, I don't believe adventure games constitute a niche market at all.
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